Pemanfaatan Unity Dalam Pembentukan Game Action 2D Berbasis Edukasi Pengetahuan Umum Menggunakan Collision Detection
Keywords:
Game, Action, Unity, Collision Detection, General KnowledgeAbstract
Game ussualy made for entertainment, but there are also those who use games as educational media. This research was conducted to create an action 2D games that pointed to build the motor of the user and also can provide general knowledge education that can be played by all circles, where learning about general knowledge is currently quite neglected by some people. The game system design process is made by utilize unity application that have pretty complete game development fitur. This game is also implemented using a finite state machine algorithm that controls the player as well the monster behaviour in each state and collision detection for interaction with objects thats on the game. This process create several interface designs and also for the finite state machine algorithm implemented to the enemy animator to control the state of player and monster behaviors, and the collision detection algorithm is applied to areas, monster an all thing that have a collider to display some interface.
References
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dila rukmi Octaviana and reza aditya Ramadhani, “HAKIKAT MANUSIA: Pengetahuan (Knowladge), Ilmu Pengetahuan (Sains), Filsafat Dan Agama Dila,” vol. 2, no. 2, pp. 3–6, 2021.
